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» Zelda Meets Google Maps, Hyrule to Dominate
I mostly posted this because it has to do with New York and 8-bit graphics. However, creator Brett Camper has more to say:
“8-Bit NYC is an attempt to make the city feel foreign yet  familiar, smashing together two culturally common models of space: the  lo-fi overhead world maps of 1980s role-playing and adventure games, and  the geographically accurate data that drives today’s web maps and GPS  navigation. I hope to evoke the same urge for exploration, abstract  sense of scale, and perhaps most importantly unbounded excitement that  many of us remember experiencing on the Nintendo Entertainment System,  the Commodore 64, or any other number of 8-bit microcomputers. Maps  offer us visual architectures of the world, encouraging us to think  about and interact with space in particularly constrained ways. Take  some time to think about New York a little differently. Set out on a  quest. Be an adventurer.”

» Zelda Meets Google Maps, Hyrule to Dominate

I mostly posted this because it has to do with New York and 8-bit graphics. However, creator Brett Camper has more to say:

“8-Bit NYC is an attempt to make the city feel foreign yet familiar, smashing together two culturally common models of space: the lo-fi overhead world maps of 1980s role-playing and adventure games, and the geographically accurate data that drives today’s web maps and GPS navigation. I hope to evoke the same urge for exploration, abstract sense of scale, and perhaps most importantly unbounded excitement that many of us remember experiencing on the Nintendo Entertainment System, the Commodore 64, or any other number of 8-bit microcomputers. Maps offer us visual architectures of the world, encouraging us to think about and interact with space in particularly constrained ways. Take some time to think about New York a little differently. Set out on a quest. Be an adventurer.”

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